Introductory: 50% Intermediate: 30% Advanced: 20%

SC Conference - Activity Details

M13: A Tutorial on Sound and Music Computing

Xavier Serra  (Universitat Pompeu Fabra)
Stefan Bilbao  (University of Edinburgh)
Tutorials Session
Monday,  01:30PM - 05:00PM
Room TBD
This tutorial includes a brief history and an overview of the different topics being worked on in Sound and Music Computing. By combining scientific, technological and artistic methodologies the aim is to understand, model and generate sounds through computational approaches. Topics benefiting from high-performance computing include physical modeling synthesis and music information retrieval. Physical modeling synthesis is simulation, using mathematical descriptions of musical objects as a starting point, and the greater the computing power, the better the quality of the sound generated. For some applications, such as room acoustics modeling, computational overhead is so heavy that an implementation on a parallelized cluster is the only possible option and in general the basic techniques used include large recursive array multiplications, and linear system solutions. At the implementation level, issues such as memory requirements, parallelizability, I/O, and working at a relatively high audio sample rate are probably the most important ones.
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