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SC Conference - Activity Details



Efficient Management of Data Center Resources for Massively Multiplayer Online Games

Authors:
Vlad Nae  (University of Innsbruck)
Alexandru Iosup  (Technical University Delft)
Stefan Podlipnig  (University of Innsbruck)
Radu Prodan  (University of Innsbruck)
Dick Epema  (Technical University Delft)
Thomas Fahringer  (University of Innsbruck)
Papers Session
Grid Resource Management
Tuesday,  01:30PM - 02:00PM
Room Ballroom G
Abstract:
Today’s Massively Multiplayer Online Games (MMOGs) can include millions of concurrent players spread across the world. To keep these highly-interactive virtual environments online, a MMOG operator may need to provision tens of thousands of computing resources from various data centers. Faced with high resource demand variability, and with misfit resource renting policies, the current industry practice is to maintain for each game tens of self-owned data centers. In this work we investigate the dynamic resource provisioning from external data centers for MMOG operation. We introduce a novel MMOG workload model that represents the dynamics of both the player population and the player interactions. We evaluate several algorithms, including a novel neural network predictor, for predicting the resource demand. Using trace-based simulation, we evaluate the impact of the data center policies on the resource provisioning efficiency; we show that dynamic resource provisioning can be much more efficient than its static alternative.
The full paper can be found in the IEEE Xplore Digital Library and ACM Digital Library
   IEEE Computer Society  /  ACM     2 0   Y E A R S   -   U N L E A S H I N G   T H E   P O W E R   O F   H P C